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![](/i/fill.gif) |
>
> blob {
> threshold 0.65
> sphere {
> <0,0,0>, 3, 1
> pigment { rgb<0,0,1> }
> }
> cylinder {
> <0,3,0>, <0,-3,0>, 3, 1
> pigment { rgb<1,0,0> }
> scale <1.3,0,0.5>
> }
> finish { Mirror }
> }
As far as I understand it, you can't do it qute this way; you are implying a
full texture definition (including a finish) by using the pigment{} block.
If you put the finish in both sections it works:
> blob {
> threshold 0.65
> sphere {
> <0,0,0>, 3, 1
> pigment { rgb<0,0,1> }
> finish { Mirror } <-----------------Like this
> }
> cylinder {
> <0,3,0>, <0,-3,0>, 3, 1
> pigment { rgb<1,0,0> }
> finish { Mirror } <------------------and this.
> scale <1.3,0,0.5>
> }
> }
Or by getting rid of the pigment definitions. The texture you are using
there will not have any pigment showing anyway, as all the light is
reflected perfectly.
-S
5TF!
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![](/i/fill.gif) |