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"m1j" <m1j### [at] coxnet> wrote:
> I was already think of that. The catch is the math to get the motion down.
> Connecting both ends and maintaining the proper angle. This should be in the
> next version.
>
>
> "Matt Burns" <mac### [at] wppl> wrote in message
> news:41ad816b$1@news.povray.org...
> > Hi:
> >
> > Excellent modelling and HDRI lighting.
> > It would be nice to install a canopy lifting jack in the hinge area. The
> > whole canopy seems to be quite heavy and such jack would add to otherwise
> > convincing scene.
> >
> > Matt
> >
> >
I have no Idea if anybody is still watching this thread, but I was thinking
that I had the same problem with an animation I did for something I was
working on a while back.
http://speedy.sdsmt.edu/~1305761/anim/Animtest.mov
I could post the source, but it's a little hard to sift through, I need to
do a re-write to make it easier to work with. After working on it for a
while, I basicly started shoe-horning things in, now it's a complete mess.
ADB
> > "m1j" <m1j### [at] coxnet> has written in the message
> > news:41ad3574$1@news.povray.org...
> > > This one is divx5 so i hope it is viewable.
> > >
> > > www.redmuddesign.com/Comp1_2.avi
> > >
> > > I have a lot of ships built. This one is the most detailed at the
> moment.
> > > I
> > > will render a parking lot soon to show to everyone.
> > > If i feel energetic i will do a used ship lot with signs and everything.
> > >
> > > Well wait a moment i could do that for the povcomp!?
> > > We see how much energy I have for that.
> >
> >
> >
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