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"vints" <nomail@nomail> wrote:
> hey guys,
> I am attempting to create an image of a laser hitting a crystal lattice,
> made of many molecules.
>
Cool.
> My first attempt has yielded a red colored cylinder whos filter i changed
> slightly to give the semblance of a laser.
> Unfortunately the camera angle I am using makes the cylinder wider at one
> end then the other, and changing the angle is not an option. How could I
> make the cylinder with a more uniform size?
>
If it looks like that in Pov, that is probably y how it would look IF you
were using an identical camera. You CAN fix this distortion (if it is
camera-based) by moving the camera further back, and then decreasing the
'angle' perameter of the camera. (I did a post on this in the
Advanced-users section, but nobody noticed) The sad bit is that you then
lose depth to your image.
> If there was some way to get rid of the cylinder completely and replace it
> with a light source, I would, but I need to make the path the light travels
> visible as well, and focus it on a direct spot, is there some way to do
> this?
>
Try a transparent cylynder (pigment {rgbt 1}), using 'hollow' and filled
with emmissive media, or a very small light source using 'cylindrical' and
'spot_light' passing through a cylinder that is transparent and 'hollow',
and filled with scattering media (interior{ior 1 media {scattering {...}}})
If you do a search in the Docs for media, you'll begin to get the idea.
-S
5TF!
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