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"Slime" <fak### [at] email address> wrote:
> ... you'll notice that parts farther away from the light are darker
> because they are shadowed by the media closer to the light. That effect
> doesn't happen with emitting media. If you're willing to live with this (and
> often that's not a problem for me), then the shortcut is fine.
Yes, I don't believe I care about that and I think the use of "extinction 0"
in the scattering section turns that wonderful feature off anyway...?
> This is a trick that I use fairly often to create media lighting effects.
That sounds great!!!!
Now how would you go about doing that? I want the emitting media to look
exacly like a spotlight would in scattering media and I would even like to
have parameters like "radius", "falloff", and "tightness".
I would love to hear any suggestions on how to make this happen!
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