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I just started using POVRay recently in a sort-of-scientific manner. I use
it to render streamtraces in measured 3D flows so that I have full control
of how they look (perhaps I'll post a sample at some point).
In any case, I was wondering if anyone has used POVray to simulate optical
systems - that is, draw your lenses using actual glass properties, then
place the camera where a CCD or film plane would be and get a rendered
scene through whatever lens you designed.
If I understand correclty, right now when you define your camera you are in
effect also defining a perfect lens with set field of view. I would like to
define a camera as simply a rendering plane of set size that just gets
whatever rays land on it and images it. That way, I can put the rendering
surface out-of-focus from my lens, simulate extension tubes, etc....
Anyone ever try to do such a thing?
Thanks,
Emilio
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