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Warp <war### [at] tag povray org> wrote:
> Yeager <non### [at] club-internet fr> wrote:
> > I don't expect that wall reflet light...Object do it but not walls. Walls
> > collect the photons and by this way we have photon map.
>
> You told in your post that you are not getting the global illumination
> effect you are trying to achieve, so I assumed you wanted photons to
> reflect from walls in order to achieve global illumination.
> (Photon mapping in POV-Ray cannot be used for this purpose, but I was
> just curious about what it was that you were trying to do. Global
> illumination without light reflecting from walls is just not possible.)
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
You right, but I think it is a misunderstanding from my about POV. I thought
I could use different methods with it like radiosity (I mean radiosity with
patches), and path raytracing + photon mapping. But more and more I learn
about about these methods more I understand that I was wrong, and that POV
doesn't realise exacly what I tought.
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