POV-Ray : Newsgroups : povray.general : Help with the flame of a torch (lighting) : Re: Help with the flame of a torch (lighting) Server Time
2 Aug 2024 10:18:53 EDT (-0400)
  Re: Help with the flame of a torch (lighting)  
From: Skeety
Date: 13 Nov 2004 12:20:00
Message: <web.41964236f9528e29138ba0d0@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> nomail@nomail news:web.4194be61869912c14f8e18070@news.povray.org
>
> > Has anyone already defined a decent light source for a fire,
> > or torch that they think is good, and would work?  I'd
> > appreciate any help!
>
> Yeap, I'm working on some explosions/missiles/gun-fire right now.
>
> One of tricks You mght find usefull:
>
> sphere { 0 10 media { ambient ...   turbulence 0.1 } } - the fire
>
> and now:
>
> sphere { 0 10*2
>   pigment { ... }   finish { ambient 0.3 }
>   no_image no_reflection no_shadow
> }
>
> the second sphere, if rendered in MegaPov 1.1 - generates _only_ radiosity
> data. It could be used for example to better lighten a big room, there is a
> better chance for radiosity-ray to hit the "bounding" sphere and therefore
> to generate light, while with low count-quality some rays may not hit the
> smaller sphere and generate unwanted radiosity errors.
>
>
> --
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics

that helps with the actual OBJECTS...but I'm trying to
find a good LIGHT source to define.  I'm using media, and
spheres to create a nice fire.  But the light source seems
fake.  I'm trying an area light...but that doesn't seem to
work right either.

I appreciate the tip on how to define the fire such that it
interacts with the light right....but what kind of actual
light source is best?  just a regular light?


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