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Warp <war### [at] tag povray org> wrote:
> I got a more or less similar effect (not identical, but I suppose
> acceptable) by converting it to an emitting media and tuning the
> density colors until it looked similar:
>
> sphere {<0, 0, 0>, 2
> pigment {color rgbt<1, 1, 1, 1>}
> interior
> { media
> { emission .0001
> density
> { spherical density_map
> {
> [ 0.00 color rgb<0.70, 0.45, 0.00>*.2 ]
> [ 0.82 color rgb<1.00, 0.70, 0.00> ]
> [ 0.84 color rgb<1.00, 1.00, 0.50> ]
> [ 1.00 color rgb<1.00, 1.00, 1.00>*30 ]
> }
> }
> scale 0.5
> }
> }
> hollow
> scale <3000, 3000, 2000>
> translate<0, 300, 3000>
> }
>
Oh, I wonder why one should tune the density map (I missed that part.. I
just put down the raw code with the same density map). Thanks, I'll try it
once I reach home. Is using density_map different from the color_map (I
think one can have color_map inside the density .. anyway I'll take a look
at pov documentation at home, I'm just not very used to working with media)
Sincerely,
Jose Capco
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