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Hello-
I am trying to cover a surface with discs (flattened spheres), such that
each disc lies flat on the surface. I have the normals at each point
(thanks to Tim Nikias' Mesh-Maker-Macros), and need to know how to rotate
my spheres (discs) so that they will be perpendicular to the normal at each
point.
I have tried many approaches, but none are giving the result I want. Can
anyone help?
Thanks,
Leo
Leo Bleicher
http://porterbleicher.g2gm.net/computed-paintings.htm
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