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Hey Guys,
This is my first post. I've just discovered povray and have enjoyed playing
around with it for a couple weeks now. But, there is one scene I'm putting
together that has me pulling my hair out trying to figure out what's going
on. I'm trying to take a "bite" out of a "glass" object (union of several
nested objects) with a difference statement and a julia fractal (the julia
surface really gives it a broken-solid-glass look). Everything has worked
fine up till this point; here is the bit of code:
difference {
object {paperweight translate <-2,0.9,-4>}
julia_fractal
{ <0.1,-0.3,-0.2,-0.2>
quaternion sqr
max_iteration 8
precision 50
pigment {
bozo scale 0.4 rotate y*85
color_map {
[0.2 color <0,0,1,0.5>]
[0.4 color <1,1,1,1>]
} }
finish {ambient 0.3 reflection 0.2 ior 1.01}
rotate y*-20
scale 1.5
translate <-1.5,6.4,-4>
}
}
The problem is when the julia fractal is subtracted the lower half of the
object disappears (see attached image; both non-spoon objects should be egg
shaped), but the color shadow and reflection remains. I've
had a look at FAQs and done things like increase max_trace_level, but I
can't seem to find a way around it. Sorry if this is an obvious newby
mistake
and thanks for any pointers.
- Floyd
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Attachments:
Download 'julia_missing2.jpg' (195 KB)
Preview of image 'julia_missing2.jpg'
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