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I've been trying to make a simple glass ball, and so far I've only produced
a jet black ball. I can't get it to look like glass. Here is a simplified
scene file, any help would be appreciated:
#include "colors.inc"
camera{
location <0,6,-6>
look_at <0,1.5,0>
}
light_source{
<-3, 10, -2>
color White
spotlight
radius 15
falloff 20
tightness 10
point_at <0,0,0>
}
light_source{
35*y
color White
area_light <10,0,0>, <0,0,10>, 10, 10
adaptive 1
jitter
}
plane{
y, 0
texture{
pigment{ color White }
}
}
sphere{
<0, 2.005, 0>, 2
texture{
pigment{
color rgbf <0.96, 0.97, 0.98, 0.1>
}
finish{
specular 0.7
roughness 0.001
ambient 0.2
diffuse 0.1
reflection{ 0.03, 0.51
fresnel on}
conserve_energy
}
}
interior{ ior 1.45
fade_distance 0.50
fade_power 1
}
}
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