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By the way, if it will help here is the plane that I'm currently using:
#declare Foo = function {min(abs(x)-int(abs(x)),abs(z)-int(abs(z)),
1-(abs(x)-int(abs(x))),1-(abs(z)-int(abs(z))))}
#declare grid = plane {y, 0
pigment {
function { Foo(x, y, z) }
color_map {
[0 color White]
[0.01 color White]
[0.02 rgb <0, 0.05, 0>]
[0.98 rgb <0,0.05, 0>]
[0.99 color White]
[1 color White]
}
scale 500
}
normal { bumps 0.01 scale 30 }
finish {
ambient .1
diffuse .5
reflection .55
specular 1
phong 1
}
}
I'm thinking that something that disturbs the whole surface or maybe even
something that just grabs and disturbs the grid lines would work equally
well. Ideally this is something I might like to animate but that is
probably something I can work out after I figure out how to get the effect
I want.
Thanks,
Carl
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