"Skip Talbot" <ski### [at] aol com> wrote:
> Is there a built in function that I'm overlooking that would allow me to
> compute a normal and tangent vector to a given point on a spline? I saw
> that Chris Colefax's spline macro can do this but is there something I can
> use with POV's built in splines? I'm looking at approximating the vectors
> by using adjacent points, but I was hoping there might be something a little
> more accurate.
>
> Skip
Would official support for this be too difficult? It would definitely extend
the usefulness of built-in splines.
Post a reply to this message
|