POV-Ray : Newsgroups : povray.general : Spline vectors : Re: Spline vectors Server Time
2 Aug 2024 12:17:54 EDT (-0400)
  Re: Spline vectors  
From: Shishberg
Date: 28 Oct 2004 21:35:00
Message: <web.41819d7641f78dac682088070@news.povray.org>
"Skip Talbot" <ski### [at] aolcom> wrote:
> Is there a built in function that I'm overlooking that would allow me to
> compute a normal and tangent vector to a given point on a spline?  I saw
> that Chris Colefax's spline macro can do this but is there something I can
> use with POV's built in splines?  I'm looking at approximating the vectors
> by using adjacent points, but I was hoping there might be something a little
> more accurate.
>
> Skip

Would official support for this be too difficult? It would definitely extend
the usefulness of built-in splines.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.