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"Rune" <run### [at] runevisioncom> wrote:
> You'll never get a perfect circle as Thorsten points out, but if you use
> enough control points, you can get very close. Try this:
>
> #declare C_Path4 = spline {
> natural_spline
> -0.25, < -26.666, 0, 0>,
> #declare Points = 64; // 4 points is like it was before.
> #declare C = 0;
> #while (C<=Points)
> #declare V = C/Points;
> V, vrotate(20*z,360*y*V),
> #declare C = C+1;
> #end
> 1.25, < 26.666, 0, 0>
> };
Tor Olav Kristensen <tor### [at] TOBEREMOVEDgmailcom> wrote:
Dear Tor Olav,
thanks a lot for Your function code. It was exactly what i was looking for.
But i nneden to chnage it a little bit, and now it's working fine with my
Animation-Debug Macro :)))) I can see the path and the camere moving on the
path during animation. A little sample is posted.
Once more thanks a lot for Your help.
Dear Rune,
i'll test Your spline as soon as possible, also big thanks to You.
It's easier to get my macros working with a spline than with a function
related macro.
Bye and have fun, Shu.
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Attachments:
Download 'circle_cam.mpg' (115 KB)
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