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emzic <emz### [at] SPAMembegecom> wrote:
> "Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote in
> news:41604883$1@news.povray.org:
>
> > I'd suggest giving the floor a texture that is more visible than the
> > current one. One first glance it just seems like a simple, one-colored
> > surface. Then, I'd do something with the mirror. Less than 100%
> > reflection maybe, so that the reflection is a little darker than the
> > actual ojects are. Finally, some more contrast on the shadows, make
> > them a little darker.
>
> how could i make the shadows darker?
> i have only one light in the scene with intensity <1,0.95,0.95>
>
> thanks!
Well, I'm not an expert, but I think that you can fiddle with the diffuse
parameter on your objects a bit. Make your objects reflect less diffuse
light, and add more lights to keep the brightness level. This will bump up
the contrast a bit. Also, make sure all your objects have ambient set to
zero. I can't tell if you do or not, but it's a pretty bright looking scene
for only one light. The default ambient value of 0.1 is not usually useful
when rendering with radiosity turned on.
- dan B hentschel
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