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> There is my "How to make an IK leg" on http://runevision.com/3d/povgoodies/
> but it can only be used for 2-bone structures. My unreleased bone system for
> AL the Alien basically just combine a few of these and the rest is forward
> kinematics. I have never succeeded in creating "real" inverse kinematics.
Gotcha.
> I'm very interested!
Good! I'll keep at it then. I just noticed a problem this morning, but over
the course of my classes I think I've got a couple solutions. No, I just
have to decide whether or not to use the harder, more elegant one...
Anyway, I'll keep at it, if I'm not just repeating someone else's work. As
far as I can tell, the closest thing to what I'm doing is a separate
program that can give a POV file for a given frame of an animation.
Anyway, thanks for the feedback.
5 Tons Flax!
-S
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