POV-Ray : Newsgroups : povray.newusers : Why does my pic render so looooong??? : Re: Why does my pic render so looooong??? Server Time
30 Jul 2024 10:19:34 EDT (-0400)
  Re: Why does my pic render so looooong???  
From: frozen
Date: 21 Sep 2004 17:50:01
Message: <web.4150a14ebf1ad50e9c688d540@news.povray.org>
@florian:

Here are the latest stats:

  Remove bounds........On
  Split unions.........Off
  Library paths:
    i:ProgrammePOV-Ray for Windows v3.6INCLUDE
    C:WINNTFonts
Output Options
  Image resolution 800 by 600 (rows 1 to 600, columns 1 to 800).
  Output file: I:downloadsarbrechess.bmp, 24 bpp (system format)
  Graphic display......On  (gamma: 2.2)
  Mosaic preview.......Off
  CPU usage histogram..Off
  Continued trace......Off
Tracing Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Light Buffer.........On
  Vista Buffer.........On   Draw Vista Buffer....Off
  Antialiasing.........On  (Method 1, Threshold 0.100, Depth 3, Jitter 0.50)
  Clock value:    0.000  (Animation off)
File: mgrass.pov  Line: 205
Parse Warning: fgrass2.inc mesh file creation starts
File: mgrass.pov  Line: 240
Parse Warning: fgrass2.inc file created
Cleanup Parse Warning: This rendering uses the following experimental
feature(s): radiosity. The

design and implementation of these features is likely to change in future
versions of POV-Ray. Full backward compatibility with the current
implementation is NOT

guaranteed.

Scene Statistics
  Finite objects:       156821
  Infinite objects:          3
  Light sources:             1
  Total:                156825
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read

more about the max_trace_level setting in the documentation!

Render Statistics
Image Resolution 800 x 600

Pixels:           481405   Samples:         3058125   Smpls/Pxl: 6.35
Rays:            7019005   Saved:              1579   Max Level: 5/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                             639759          543867     85.01
Cone/Cylinder                    17402            7559     43.44
CSG Intersection                  8701            2259     25.96
Mesh                          24525945         6537704     26.66
Plane                         12966658         3319793     25.60
Sphere                        25949631        19836331     76.44
Superellipsoid                 4011692         1897812     47.31
Triangle                        595668           32490      5.45
Bounding Box              349230262435       540399421      0.15
Light Buffer              427137499824    427137499824    100.00
Vista Buffer                 159623429       120567531     75.53

Calls to Noise:            18065575   Calls to DNoise:        70823911

Shadow Ray Tests:           9515610   Succeeded:               5499837
Transmitted Rays:           1297848

Radiosity samples calculated:            81206 (1.34 %)
Radiosity samples reused:              5987420

Smallest Alloc:                  18 bytes
Largest  Alloc:            75497488 bytes
Peak memory used:         370198107 bytes
Total Scene Processing Times
  Parse Time:    0 hours 29 minutes 28 seconds (1768 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  43 hours 43 minutes 25 seconds (157405 seconds)
  Total Time:   44 hours 12 minutes 53 seconds (159173 seconds)
CPU time used: kernel 104.26 seconds, user 135555.17 seconds, total
135659.43 seconds
Render averaged 3.54 PPS over 480000 pixels

POV-Ray finished

Do you see anything, which explains the looooong time?


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