POV-Ray : Newsgroups : povray.newusers : cutting irregular holes?! : Re: cutting irregular holes?! Server Time
30 Jul 2024 06:27:34 EDT (-0400)
  Re: cutting irregular holes?!  
From: Stephen
Date: 14 Sep 2004 11:45:00
Message: <web.414710e8732004dc71087b900@news.povray.org>
"frozen" <fro### [at] thefrozenno-ipcom> wrote:

> You missunderstand me, if you think, I want a specialized Moray-answer. I
> just want to know, how something like the desired effect can be done in
> general. If possible (and only then) I would try to perform this with
> Moray. If not, I have to try without it. Since I ain't trained very well in
> "thinking 3d" this is very hard for me, which is why i prefer something,
> which can be done with Moray, like the CSGs mentioned above.
>
> The "sweeps" Moray creates ain't "real" sweeps but objects of many many
> triangles, a mesh I think. So they unfortunately can't be used in CSGs.
> Well, this is what I found out until now.. Maybe I'm wrong.
>


Try the translational sweep. I know Moray gives an Error message but accept

Polyray (?)
It works I just downloaded Moray to try it.


> Please tell me, if this question should be a new topic:
> Is it an acceptable way to model some complex things in Moray and use the
> created code to put the scene together in Povray itself? So that only some
> translations need to be done in Povray code or maybe in a few cases the
> points created in Moray could be hints for modeling it with Povray code
> using a "real" sweep for example? For me this seems to be a good idea but
> maybe someone can tell me, that it isn't?
>
That is what I do, especially for animations.

Stephen


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