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Warp <war### [at] tagpovrayorg> wrote:
> There seems to be some strange peculiarity with meshes in this regard.
> I tried making one single mesh from the two "glass" meshes and then it
> works just ok. Seemingly there's some problem in having your glass object
> consisting of two separate meshes...
>
> global_settings
> {
> assumed_gamma 2.2
> max_trace_level 8
> ambient_light 1
> }
> background { color rgb <1.0, 1.0, 1.0> }
> camera
> {
> location <5048.52, 2283.89, -5964.82>
> angle 28.34
> right <1.28,0,0>
> look_at <2503.84, 280.51, -2575.62>
> }
>
> #declare T1 = texture
> {
> uv_mapping
> pigment {checker color <0,0,0> color <1,1,1> scale 1}
> finish { ambient 0.70 diffuse 0.70 phong 0.70 phong_size 176 reflection
> 0.07 }
> }
>
> mesh2
> {
> vertex_vectors
> {
> 4,
> <1000.0,0.0,-1000.0>,
> <3600.0,0.0,-1000.0>,
> <3600.0,0.0,-3200.0>,
> <1000.0,0.0,-3200.0>
> }
>
> normal_vectors
> {
> 1,
> <0.000,1.000,0.000>
> }
>
> uv_vectors
> {
> 4,
> <0.000,0.000>,
> <0.000,8.667>,
> <7.333,8.667>,
> <7.333,0.000> }
>
> face_indices
> {
> 2,
> <2,1,0>,
> <3,2,0>
> }
>
> normal_indices
> {
> 2,
> <0,0,0>,
> <0,0,0>
> }
>
> uv_indices
> {
> 2,
> <2,1,0>,
> <3,2,0>
> }
>
> texture
> {
> T1
> }
> }
>
>
> #declare T3 = texture
> {
> pigment { rgbt <1.00, 1.00, 1.00, 0.93> }
> finish { ambient 0.70 diffuse 0.70 phong 0.10 phong_size 25 //refraction 1 ior 1.5
> }
> }
> mesh2
> {
> vertex_vectors
> {
> 8,
> <3300.0,0.0,-2880.0>,
> <3300.0,1000.0,-2880.0>,
> <2300.0,1000.0,-2880.0>,
> <2300.0,0.0,-2880.0>,
> <2300.0,0.0,-2900.0>,
> <2300.0,1000.0,-2900.0>,
> <3300.0,1000.0,-2900.0>,
> <3300.0,0.0,-2900.0>
> }
>
> normal_vectors
> {
> 2,
> <0.000,0.000,1.000>,
> <0.000,0.000,-1.000>
> }
>
> face_indices
> {
> 4,
> <3,2,0>,
> <2,1,0>
> <6,4,5>,
> <7,4,6>
> }
>
> normal_indices
> { 4,
> <0,0,0>,
> <0,0,0>,
> <1,1,1>,
> <1,1,1>
> }
>
> texture
> {
> T3
> }
> interior { ior 1.5 }
> }
>
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Thanks! This did the trick!
-Rune
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