> Slightly beside the point, but be aware that unfortunately that's one
> of the slowest form of CSG in POV-Ray (ie. one of the most pathological
> cases with regard to rendering speed).
> There are several tricks to work around this speed problem and which
> give the same result, but I don't remember specifics right now.
> That would depend on the resolution of the rendered image and the size
> of the sphere on this image, plus a ton of other things. There's no
> specific answer to that question.
If you remember or if you have some link with theme like this : i would like
if you shared it :)
Thanks any way.
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