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"Rune" <run### [at] runevision com> wrote:
> If you only need toons, you might do fine, but for
> serious work it won't do.
>
I take offense at the implied dichotomy between "toon" and "serious". (Not
personal, but intellectual or ideological offense). "The Incredibles",
Pixar's next film, I predict, will earn GOBS of cash (a professional
achievement) and will represent a technical achievement on the par of
Jar-Jar Binks or Gollum.
> Despite that I've come to the conclusion that doing character
> animation *completely* within POV-Ray *is* a waste of time. That is, if
> you're not satisfied with blobby toons, unsmooth joints etc.
>
I guess my view is that going from a serious modeller to povray is a waste
of time. It's just another tracer. The coolness of povray (perhaps a
rarely held opinion) is in its being freeware and allowing the script-based
generation of objects. If I were to get another program to make the
objects, it would seem to make sense to have that program take the
pictures, too.
That being said, I think it would be a great boon if someone were to make a
bending bicubic patch animatable within povray.
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