POV-Ray : Newsgroups : povray.general : Dust : Dust Server Time
2 Aug 2024 16:23:18 EDT (-0400)
  Dust  
From: Vladimir
Date: 27 Aug 2004 16:45:00
Message: <web.412f9cde347225dd302903ba0@news.povray.org>
Is there an easy way to cover everything in your scene with a thin layer of
dust. oh and also without taking up huge amounts of memory and slowing the
render speed down too much- ive been thinkink of trying a mesh with a
single triangle to take advantage of mesh instantiation(sp?) but is this
the best answer?
Thanks
Peter


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