"Michael Zier" <zie### [at] gmxnet> wrote:
> Hello all,
>
> I could not resist to create an inverse 3D Trouchet tiling as shown by scam
> previously.
> It is done completely in SDL by a bunch of #while loops. The whole object is
> one mesh.
Nice work mate. I was going to do it myself to learn SDL, but now I think
I'll just use yours as a guide. Something different you might like to try
is using other shapes for your 3d tile ie a polyhedron such as an
octahedron.
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