"Slime" <fak### [at] emailaddress> wrote:
> That's strange; double_illuminate should have completely removed the black
> edges. Looks like it didn't do anything at all. Where did you put the
> keyword? It should be something like
>
> mesh2 {
> // mesh data...
> texture {...}
> double_illuminate
> }
Thanks Slime, of course you are correct. Now if you will excuse me, I need
to go and hang my head in shame. ;)
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