POV-Ray : Newsgroups : povray.general : How about $ for declare? : Re: How about $ for declare? Server Time
3 Aug 2024 00:26:55 EDT (-0400)
  Re: How about $ for declare?  
From: selsek
Date: 20 Aug 2004 20:15:01
Message: <web.41269325ccee1183502b4aff0@news.povray.org>
Some suggestions:

-file starts with a #development [code]
-the [code] is in an ini file in pov-ray's directory, along with custom code
prefs (sphere=sp,...) (you may have several [codes])
-> on the computer with the [code], you'd see sp{0,1}, but on a computer
without the proper [code], or without the #development state, or in a text
editor, you'd see standard code.
So the translation would be done in pov.

A better interface!
1- customisable button bar (you would add links to files from insert menu:
add something in one click)
2- at least, a return on screen option (or have i missed it?)
3- an enhanced insert menu interface to the left of the screen (i wonder if
many on us use that part of the screen)
-see the right menu in 3ds/gmax/hamapatch? Like that, but to expand the
menus, you may use shortcut keys.

Example:
(initial menu, A,B=things like "light", "shape":)
[A - alt+a]
[B - alt+b]

(do alt+a:)
[A - alt+a]
  [sphere - ctrl+shift+s]
  [cylinder - ...]
[B - alt+b]

So if you can customise the shortcuts, the text editing will be MUCH faster,
and not so hard to use since you don't have to remember the shortcut keys.
Faster? you won't use the mouse anymore, won't have to use the arrows to
navigate in the insert menu

selsek


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.