That's right; that's exactly what I'm looking for - I want to sample the
texture at every point on the mesh and map it to a UV plane. So Povray
can't do this? Oh well, I guess I'll find another way...
(SDL is Renderman, right? I know Aqsis can do it with an experimental plugin
that it has; maybe that plugin is Aqsis-specific and not for any Renderman
renderer...)
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