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Alain <aze### [at] qwertygov> wrote:
> A beter place would have been on povray.newusers
> Have you tried using normal for the skin? Using a crackle normal with a
> relatively small scale can make an acceptable texture. Try to play with
> phong/phong_size and specular/roughness to change the highlights
> strenght/sharpness.
> With the windows version. Start by typing "normal" and press F1 to
> summon the help. Here, you'll get the syntax for the normals. Do the
> same for phong and specular, and any keyword you're not sure about.
> Don't forget to read all the manuals.
>
> Alain
thanks, i've been trying out the textures that you told me to try out, and
some of them are starting to look really good! (some of them aren't :P)
should i repost this in the other newsgroup, or am i going to get pretty
much the same response?
thanks again
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