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Christoph Hormann <chr### [at] gmxde> wrote:
> anson chu wrote:
> > It seems a ray traced (from the camera) through the transparent object
> > (entering and then exiting) and hitting a diffuse surface is treated
> > differently than one that hits the surface directly when considering
> > "radiosity".
>
> Your max_trace_level simply is not high enough, radiosity rays increase
> the trace level like other rays and if they reach max_trace_level no
> more rays are sent.
Actually, this isn't quite complete. If the ray reaches the minimum of
recursion_limit or max_trace_level then no more rays are sent.
The scene file I'm appending shows this effect.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 06 Jul. 2004 _____.//^>_*_<^/.______
Bye for now,
Mike Andrews.
// --- radtrans.pov ---
// Radiosity and transparent surfaces
// the only change in each frame is the recursion limit
// run with the following command line:
// +w160 +h120 -a +kff5
global_settings {
max_trace_level 100
assumed_gamma 1
ambient_light 1
radiosity {
pretrace_start 1
pretrace_end 1
count 100
nearest_count 10
error_bound 0.2
recursion_limit max(frame_number,1)
low_error_factor 0.01
gray_threshold 0.0
minimum_reuse 1e-4
brightness 1
adc_bailout 1e-10
media on
}
}
camera {
ultra_wide_angle location y-z*10
look_at <0,-0.8,-1> angle 35
}
box { -<20,5,20>,<20,-2,20>
pigment { rgb <.9,.85,.75> }
finish { diffuse 0.8 ambient 0 }
}
// light source - ambient
sphere { <1,0.5,1>, 0.5
pigment { rgb 10*<1,.03,.05> }
finish { ambient 1 diffuse 0 }
}
// light source - media, one extra transparent surface
sphere { <-1,0.5,1>, 0.5
pigment { rgbf 1 }
finish { ambient 0 diffuse 0 }
interior {
media {
emission rgb 10*<.03,1,.05>
samples 1,1 intervals 1 confidence .1
}
}
hollow
}
// simple refractive sphere - two transparent surfaces
sphere { 0, 0.8 translate <-1,-1.2,-1>
pigment { rgbf 1 }
finish { diffuse 0.1 ambient 0
reflection {1 fresnel on}
conserve_energy
}
interior { ior 1.4 }
}
// double refractive sphere - four transparent surfaces
union {
sphere { 0, 0.8
pigment { rgbf 1 }
finish { diffuse 0.1 ambient 0
reflection {1 fresnel on}
conserve_energy
}
interior { ior 1.25 }
}
sphere { 0, 0.7
pigment { rgbf 1 }
finish { diffuse 0 ambient 0 }
interior { ior 1.4 }
}
translate <1,-1.2,-1>
}
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