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Thanks to those who helped last week when I needed to find a point on an
arbitrary axis between two points. The vnormalize has worked brilliantly.
Now I come to beg more wisdom from you.
Lets say there's two points: l_source and l_point_at. Last weeks question
gave me l_desitination which is a point on the axis between those two. I've
drawn a cylinder there with a matchine sphere at l_source.
I've hollowed the object and now need to punch some holes around the edge.
These holes have a focal point around the l_source and need to be angled
along the same axis as the cylinder. After learning about vnormalize I went
looking and found a couple of other v___ funtions. Hobbling them together I
got the following:
union {
// Put vent holes around the source
#local x_point = vcross(l_source, l_point_at); // get a perpendicular
#declare loop_index = 1;
#while (loop_index <= hole_count)
#local x_point = vaxis_rotate(x_point, vnormalize(l_source -
l_point_at), 360/hole_count);
cylinder {
<0,0,0>
x_point
snoot_radius / 20
translate l_source
pigment { Yellow }
}
#declare loop_index = loop_index + 1;
#end
}
Amazingly this works! Almost.
When l_point_at is <0,0,0> or some point along the path between l_source and
<0,0,0> I get a parse error:
Parse Error: Degenerate cylinder, base point = apex point.
I figure it's going to be as easy as extending something a little bit in
some direction somewhere. But where? Help me, O Learned Ones.
Cheers!
Rick
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