POV-Ray : Newsgroups : povray.binaries.images : Re: blurring bump map image in pov ? : Re: blurring bump map image in pov ? Server Time
7 Nov 2024 13:38:05 EST (-0500)
  Re: blurring bump map image in pov ?  
From: Jaap
Date: 1 Aug 2004 03:25:00
Message: <web.410c9978880ae268c3fdd4de0@news.povray.org>
Alain <aze### [at] qwertygov> wrote:
> It looks like the encaved parts are instead coming out of the surface.
> With the light coming from the top right, the left side should be
> brighter and the right dark. Maybe using a negative of your bump_map
> could give beter results.

yes, i probably need to flip the function, but it still produces
3 patters instead of one.

the height of the normals is also not the problem, because making
the function smaller makes the patters more faint but does not move
the 3 patterns closer together.

i dit some testing with making the function a normalised vector and
change the direction of the vector depending on the function, but that
did not do the trick either.

jaap.


Post a reply to this message


Attachments:
Download 'neg.jpg' (29 KB)

Preview of image 'neg.jpg'
neg.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.