Shay <sah### [at] simcopartscom> wrote:
> Jaap wrote:
>
> You're trying it the hard way. Pov can blur very well just by adding
> together several faint copies of a function, each translated in a
> different direction.
thanks,
i was not looking for a normal blur (like in my code above), i
was going to use a non-linear finction (like 1/x) whith the distance
to the nearest edge as input. (see image in yesterdays post)
but maybe i can get a similar result by adding several function together.
jaap.
Post a reply to this message
|