hi,
i'm trying to make an old book texture
with gold lettering pressed into the leather.
it's all working very nice, i use a black and
white pixel map to switch between the book
texture and a gold texture.
i use a blurred copy of the same image as
a normal for the book texture to make the leather
look like it's pressed in around the gold lettering.
blurring the bump map image does not really give a
good result, what i do now is blur, then copy the
black lettering back on top of it, then blur again,
etc.. (5..10 x) followed by a final blurr with a
small radius.
is there some way to do this inside pov ? (i.e. using
the same black and white image as used for switching
between the 2 textures)
is it possible to get direct acces to the pixel data?
(so i can write my own blurring functions)
thanks in advance,
jaap.
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