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Okay. I've figured out some stuff about media, and this is what I've got so
far:
#include "colors.inc"
camera {
location <0.000000,0.000000,3.000000>
look_at <0.000000,0.000000,0.000000>
}
background {color rgb <0,0,0>}
light_source {
<-1000.000000,1000.000000,3000.000000>
color rgb <1.0000,1.0000,1.0000>
}
sphere{<0,0,0>,1
interior{media{emission rgb 1
density { spherical
color_map {
[0.0 VeryDarkBrown]
[0.05 Brown]
[0.15 rgb <0.8,0.4,0.2>]
[1.0 rgb <0.8,0.8,0.4>]
}}}}
hollow
texture {pigment {rgbt 0.9
}
finish{ambient 0 diffuse 0 phong 0}}
}
I've got the colors I want, but it's too uniform to pass for an explosion.
Is there a way to make this ball of media look more fluffy, like a cloud?
"Ross" <rli### [at] everestkc net> wrote:
> "Danny" <danzaetz> wrote in message
> news:web.40f86b24de6eb321d1ede2380@news.povray.org...
> > Hi. I'm trying to make a simple explosion, and I can't figure out how.
> All
> > references online that I've found seem to use halos, and those are
> > incompatible with POV-Ray 3.5. Thanks.
> >
> > Danny
> >
> >
>
> media has replaced halo in 3.5 and recent. that might help a search.
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