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Insert this into every object's finish:
#if (full_ambient > 0)
ambient 1 diffuse 0
#end
And, at the beginning of your scene file:
#declare full_ambient=0;
When you want to set everything to superbright, set full_ambient to 1.
.....Chambers
PS After thinking a little, instead of setting diffuse to 0, you could put
every light into another conditional and just turn them off (to speed up
rendering).
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