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Tor Olav Kristensen <tor### [at] TOBEREMOVEDhotmail com> wrote:
> Tor Olav Kristensen wrote:
>
> ...
> > union {
> > Slice(Contour1, Contour2, -10, 0)
> > pigment { color rgb <1, 0, 0> }
> > }
> >
> > /*
> > union {
> > Slice(Contour1, Contour2, 0, 10)
> > pigment { color rgb <1, 0, 0> }
> > }
> >
> > union {
> > Slice(Contour1, Contour2, 10, 20)
> > pigment { color rgb <1, 0, 0> }
> > }
> > */
> ...
>
>
> Ooops - I meant to write this:
>
>
> union {
> Slice(Contour1, Contour2, -10, 0)
> pigment { color rgb <1, 0, 0> }
> }
>
> union {
> Slice(Contour2, Contour3, 0, 10)
> pigment { color rgb <1, 0, 0> }
> }
>
> union {
> Slice(Contour3, Contour4, 10, 20)
> pigment { color rgb <1, 0, 0> }
> }
Thanks again for your help Tor.... But the contours of my geometry don't
have the same number of points in each slice.
More clearly, I cut a mouse into 240 slices to do a phantom for medical
applications. I need to re-build the mouse in 3D using the photos of the
slices.. The form of organs is not regular. I mean, they have a polygon
shape. Take the kidney for example: when I start the cut, it appears small,
on for the other organs.
Another thing, I am looking for solid polygons and NOT for hollow
If it is posissible, I just want the method....Many thanks
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