POV-Ray : Newsgroups : povray.beta-test.binaries : Re: radiosity nag. : Re: radiosity nag. Server Time
17 May 2024 07:46:52 EDT (-0400)
  Re: radiosity nag.  
From: fomhorian
Date: 7 Jun 2004 07:45:00
Message: <web.40c454319346345cd1180cec0@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> Thorsten Froehlich wrote:
> > In article <c9vdmc$64c$1@chho.imagico.de> , Christoph Hormann
> > <chr### [at] gmxde>  wrote:
> >
> >
> >>I really can't see a reason why one would try to use something like
> >
> >
> > I guess it is some program generating this output.  As you apparently have
> > both 3.5 and 3.6 running, could you try to comment out one of the parameters
> > until you find the one interpreted differently?
>
> It seems to be the reflection 'exponent sqrt(2)'.  Note i also get
> occasional render freezes (i.e. the render halts and the program can
> only be stopped by multiple CTRL-Cs) in 3.6 when using the fresnel
> reflection.    Since i never had any problems with fresnel reflection
> before i assume this is something specific to this scene (i.e. the
> mesh).  Lowering max_trace_level strongly or not using radiosity avoids
> this (so maybe the ray recursion handling of radiosity in combination
> with reflection does not work properly although i have rendered a lot of
> scenes with radiosity + reflection without problems).
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 01 May. 2004 _____.//^>_*_<^/.______

Good morning folks!

Yes I too boiled it down to the 'exponent sqrt(2)'. the scene looks
fine as long as I use an exponent <= 1.0 in POVRay 3.6 .
Freezez? No, haven't come across those...


Post a reply to this message


Attachments:
Download 'stormer_pov36_exponent1.jpg' (63 KB)

Preview of image 'stormer_pov36_exponent1.jpg'
stormer_pov36_exponent1.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.