Timothy Cook <z99### [at] bellsouthnet> wrote:
> 6ish hours on 1.8 GHz/512 DDR
>
> Wanted to do spherical heightfield. No specific info in docs.
> Isosurface hmm, it can use pigments, la la l...hey wait, you
> can use images in pigments. Go my thinking process!
>
> Mars bump is 16k x 8k, texture half that. Not high enough res
> to make out 'face'...oh well :P
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
Your Blue Mars effort inspired me. I had been wanting to create a spherical
height field for analyses that I was doing on Mars' surface features. I
created an isosurface based on a Mars topo map as pigment. The attached
image is the result so far (without the ocean sphere). I can't seem to get
a complete map of the surface in spherical form. Weird. Is your map
complete?
Rick Smith
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Attachments:
Download 'isosurface.jpg' (27 KB)
Preview of image 'isosurface.jpg'
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