POV-Ray : Newsgroups : povray.animations : POV Seems to Parse Everything for Every Frame : Re: POV Seems to Parse Everything for Every Frame Server Time
26 Jun 2024 14:40:46 EDT (-0400)
  Re: POV Seems to Parse Everything for Every Frame  
From: Bret
Date: 14 May 2004 18:55:00
Message: <web.40a54d29f7ca22606ea6436d0@news.povray.org>
ABX <abx### [at] abxartpl> wrote:
> On Thu, 13 May 2004 19:17:49 EDT, "Bret" <nomail@nomail> wrote:
> > I'm currently running an animation that (so far) has taken 23 hours to parse
> > and 1.5 hours to render.  It seems to be parsing everything for every
> > frame.  Is there anyway to convince POV to just read the files in once?
>
> Not in general, but it's possible that you can prepare your data for renderer
> yourself. Does parsing mean reading file with pure objects (large meshes,
> unions of objects etc, etc) or is there some programming like conditions,
> loops, macros ? If yes you can think about rewriting your scene generation
> from POV-SDL to some other language which can make it better. Specific
> solution depends on your programming experience and content of your scene.
>
> There are also other technics which can work in your case like ignoring
> objects which are outside of visible space, variation of details depending on
> distance to camera, etc, etc.
>
> ABX
The input .pov files are almost exclusively enormous meshes.  It's a grove
of orange trees based on real trees with 50,000 to 100,000 leaves each (not
to mention thousands of branches and oranges).

If I convert the meshes to mesh2's would that help significantly?


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