> But 2.75 hrs!! Sheesh.
I couldn't agree more.
I was watching the statistics right before the actual render started to go
and it was well over 20 billion tokens parsed.
The scanning algorithm had to work through 150^3 points using inside(...)
and for each point that was inside the object, it would compare with its 8
neighbors too determine whether it was on the surface.
Its all just some un-useless code that I'll use for a larger project later.
But it looks like this part works great, albeit freaky slow.
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