Now you can take any object that has a discreet inside and outside and make
a blob out of it.
This simple death-star, for an easy example, just a sphere with a smaller
sphere CSG'd out of it, and next to it, the blobified version.
This example took 94 seconds to parse, 12 seconds to render
640x480 AA 0.3
Blob resolution = 40
(200 million tokens parsed)
Check in the scenes group for the code.
Note: I'm using the web interface to post this. If that causes headache for
anyone, I'm sorry. I use the web interface to post and read, and I have no
problems at all.
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