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Thanks!
It's dark because I'm trying to give the feeling that the only light source
in this very dark/ancient dungeon is the small hole poked into the cieling.
Eventually it will be printed as a poster and I wanted the top of the rock
walls to be almost invisible... I may crank up the light or follow your
photoshop suggestion after the first test print...
Thanks for the comments!
Rob
Dan P <dan### [at] yahoocom> wrote:
> Robert Richens wrote:
>
> > I've been working on this off and on for a while. I drop it when I think I've
done everything as well as my current knowledge permits, then pick it up again when
I've learned something new. Have a look, let me know what you think. I'm struggling
with the textures (too plain?) and doors (look too new). Any ideas on distressing the
edges randomly?
>
> Awesome!
> A bit dark -- if you own Photoshop, try this:
>
> Menu Image : Adjustments : Levels
> Slide the triangles to intersect the high and low points of the
> luminosity histogram.
> You can also use "Auto" which tries to do that to all histograms
> automagically (it often works well, but sometimes it really changes the
> colors).
>
> Using that trick, you can usually balance most images and bring out
> details much easier.
> --
> Respectfully,
> Dan P
> http://<broken link>
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