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Dan P <dan### [at] yahoocom> wrote:
> Matt Burns wrote:
> >
> > Yesterday I was toying around with Wings3D just to check it out how much
> > does it take to replicate the Wings3D logo. I am not an experienced Wings3D
> > modeler, but as far as I know it is nothing to do with patch modeling. I
> > would rather say that it is mesh subdivision-based modeller.
>
> I agree with this; I brought up Wings3D and found it impossible to do
> what I could do in Hamapatch. But so many people love it, I just figured
> I didn't spend enough time exploring the tool and/or did not understand
> how to use it properly. This still may be true -- but from what I've
> seen, my brain can get around HamaPatch a lot easier than Wings3D.
They are definitely two completely different approaches.
I have used Hamapatch for a couple of years and my initial experiments with
Wings3d weren't too impressive. But I spent the whole last IRTC round
making myself learn Wings, and now I can't give it up.
Somethings are still easier & faster in Hamapatch, but Wings does others the
same way. They compliment each other well.
RG
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