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Hi Rune,
I used a similar technique, based on a macro by ABX, in my 'Death of a
Cliche' image:
code : http://news.povray.org/povray.binaries.scene-files/23889/
image: http://news.povray.org/povray.binaries.images/23788/
Mike.
Rune wrote:
>In the thread "Subsurface Scattering: macro now available (21kb jpeg)"
>Gilles Tran wrote this:
>
>> Also: could a trick like this be used to create patina effects?
>
>I don't know that much about how patina should look, but I've got the
>impression that it's not dependent on light source location, like
>subsurface scattering is? If it's more a matter of curvature of the
>surface and nearby surfaces, then this macro might be sufficient:
>
>
>#macro patina_pattern(Obj,Blur,Samples,Stream)
> // by Rune S. Johansen 2003
> #local FN =
> function {
> pigment {
> average
> pigment_map {
> #local C = 0;
> #while (C<Samples)
> [1
> object{Obj rgb 0, rgb 1}
> translate <
> rand(Stream)-rand(Stream),
> rand(Stream)-rand(Stream),
> rand(Stream)-rand(Stream)
> >*Blur
> ]
> #local C = C+1;
> #end
> }
> }
> }
> function {FN(x,y,z).red}
>#end
[snip]
>Let me know if this is any useful...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision: http://runevision.com **updated Sep 28**
>POV-Ray Ring: http://webring.povray.co.uk
>
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