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I am interested in using splines to provide a path for my camera location
and look_at points during an animation, where my object remains stationary.
I have Chris Colefax's spline macros for this purpose, but was wondering
how I can visualize a spline in my scene so that I can decide what 'flight'
path it should take?
Are there any tools that will, say, let me look at my scene and object (my
object is actually a union of lots of triangles) from a distance and let me
plot a rough path with a mouse, outputting the relevant values I need for
that spline?
Thanks in advance.
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