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Anton Sherwood wrote:
>This is adapted from the code provided for me by Mike Williams in p.a-u
>(thread "arbitrary remapping"). In the left sphere, the -z pole is in
>the bigger of the two tiny red triangles. The pigment of that sphere is
>conformally mapped twice around the right sphere, resulting in
>distortions of size but preservation of local angle; you can see two
>copies of everything that surrounds that polar spot (which is much
>magnified, and now has six corners instead of three).
>
>--
>Anton Sherwood, http://www.ogre.nu/
>
Nice. I really like that illustration of conformal mapping. It gives me a
lot of ideas about similar applications.
Dave Matthews
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