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Tim Nikias v2.0 wrote:
>Nice colors. Several suggestions:
>1. If you're not already using it, try variable reflection.
I will try, i am still learning.
>2. A more detailed skysphere with nice clouds would
>be good. Slime posted a link to some image-maps
>recently in povray.general.
Yes, I was thinking about this, and downloaded some of them. But I still
don't
know how exactly to use sky_sphere with image-maps properly.
>3. The Photons-Effect isn't that visible, so unless the
>scene changes to something more dramatic (with
>scattering fog or such), you might want to try and
>drop it to see if it has that great an impact on the image.
The photons create the caustics for each glass object. I have to limit the
total number of photons to speed up rendering. With no photons the rendering
time is an order of magnitude smaller.
>4. Do you either use absorption or fade_power in
>the interior of the glass-objects? That might give
>them some more depth.
No, i will try.
>5. Scatter some more spheres around. You can see
>them in the reflections, and it looks almost like the
>only sphere present are those already visible.
>
>Finally: why 30 hours?
>
The photons increase the rendering times. Probably if I play with parameters
it will speed up.
>Tim Nikias v2.0
>Homepage: http://www.digitaltwilight.de/no_lights
>Email: no_lights (@) digitaltwilight.de
>
>
>> Here I make some glass objects. If anybody can comment the image.
>> [P750, 30h, photons, no FB]
>>
>>
>>
>
>
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