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Thanks for the suggestions!
Yeah, the people need to be denser. Currently there are 6720 people on the
field, I think 10000 would fill it up. What I want to work on next is some
code to do collision detection, currently the people are just placed
randomly and two or more people could end up standing on top of each other.
Another idea is to place more people closer to the stage and have the crowd
thin out toward the back, I still need to figure out a way to do this
(maybe some sort of log function).
The mixing desk is a great idea. I whip something up for that. For the POP
Mart tour they used a giant video screen behind the stage. I have one in
the scene, though it looks dim with all the lights.
My biggest problem now is memory, I've got 448MB of RAM and the scene has
just over 200000 objects. What I really want to do is add people up in the
upper levels of the stadium, around 50000 people all together, but I'm
going to need a lot more RAM for that ;-)
Henry
Stefan Persson wrote:
>Another thing: Usually the mixer booth is placed let's say about 40-50
>meters from stage..
>And nowdays they use tv screens placed somewhere halfway throught the crowd.
>
>/Stefan
>
>"Henry Wagner" <pov### [at] henrywagnerorg> wrote in message
>news:3f5e23c6[at]news.povray.org...
>> Hi,
>>
>> I've updated my concert scene with new lighting and suggestions from my
>> earlier post (http://news.povray.org/povray.binaries.images/32961/)
>>
>> Now the people are placed randomly on the field. The lighting has been
>> changed, now more overall lighting, now there are 18 area lights behind
>the
>> stage and 36 spot lights on towers at the other end of the stadium. As you
>> might imagine, this makes the rendering time *a lot* longer, though the
>> scene looks better.
>>
>> Suggestions? Comments?
>>
>> Henry
>>
>>
>>
>
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