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>To get rid of the ugly black stuff around the suns you shouldn't
>use a gradient that uses black in it. Use a gradient which
>goes from white non transparent to white totally transparent.
>You don't need a imagemap for that.
That may be fine for a round flare, but what about more complicated shapes,
like the flares I used, it won't work.
Is there any way to use an image as a transparency map for a texture? If
not, then that's something to add to the features-to-add for POV v4.0. :-)
Rohan _e_ii
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