In fact, i am writing a file converter (Anim8or->PovRay).
In Anim8or the user can apply a CubeMap as a material to the faces.
A CubeMap is like skybox textures reflected on the object.
Your idea seems to be interesting.
But in Anim8or we can also use 1 texture as a reflection like in OpenGL with
GL_SPHERE_MAP. And it will be more difficult to simulate it.
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