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Nickj wrote:
>Need some fine tuning ideas for this image, particularly with reference to
>the soil. I am currently using an isosurface but it really doesn't look
>right, is this something I might be able to fix with texturing or is there a
>better way to generate it?
Actualy I like the soil in your pot, but really it would be mostly covered
by moss... Try using a layered texture with something like this after your
current dirt texture:
texture{
pigment{slope{y} turbulence .7
pigment_map{
[0 rgbt 1]
[.5 rgbt 1]
[.5 bozo scale .05 turbulence .523
color_map{
[0 rgb<119/255,175/255,143/255>*.9]
[.98 rgb<.85,.95,.02>*.9]
[1 rgb<22/255,57/255,0>]
}
]
[1 bozo scale .05 turbulence .523
color_map{
[0 rgb<.85,.95,.02>*.9]
[.5 rgb<40/255,77/255,16/255>]
[1 rgb<119/255,175/255,143/255>*.9]
}
]
}
}
normal{slope{y} turbulence .7
normal_map{
[0 bumps 0]
[.5 bumps 0]
[.5 granite .5 turbulence .42 scale .15]
[1 granite .65 turbulence .42 scale .15]
}
}
}
It might need some tweaking for your scene though.
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